Real-time tessellation of terrain on graphics hardware

Author:

Ripolles Oscar,Ramos Francisco,Puig-Centelles Anna,Chover Miguel

Publisher

Elsevier BV

Subject

Computers in Earth Sciences,Information Systems

Reference39 articles.

1. Gtvis: fast and efficient rendering system for real-time terrain visualization;Apu,2004

2. Asirvatham, A., Hoppe, H., 2005. Terrain rendering using GPU-based geometry clipmaps. In: GPU Gems 2. pp, 27–45.

3. Hardware accelerated multi-resolution geometry synthesis;Bokeloh,2006

4. Raster simple and efficient terrain rendering on the GPU;Bosch,2009

5. Generic mesh refinement on GPU;Boubekeur,2005

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