1. B∗ probability based search;Berliner;Artificial Intelligence,1996
2. Learning models of opponent's strategies in game playing;Carmel,1993
3. The M∗ algorithm: Incorporating opponent models into adversary search;Carmel,1994
4. Incorporating opponent models into adversary search;Carmel,1996
5. A unified theory of heuristic evaluation functions and its application to learning;Christensen,1986