An architecture for multi-layer object coding in 2D game streaming using shared data in a multi-user environment

Author:

Cordeiro Barboza Diego,Muchaluat-Saade Débora C.,Walter Gonzales Clua Esteban,Gimenez Passos Diego

Funder

Fundação Carlos Chagas Filho de Amparo à Pesquisa do Estado do Rio de Janeiro

Coordenação de Aperfeiçoamento de Pessoal de Nível Superior

Conselho Nacional de Desenvolvimento Científico e Tecnológico

Publisher

Elsevier BV

Subject

Human-Computer Interaction,Software

Reference31 articles.

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Cited by 2 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. A Multiplayer Cloud Gaming Architecture for Scalable Physics;2024 IEEE Conference on Games (CoG);2024-08-05

2. Towards Scalable Cloud Gaming Systems: Decoupling Physics from the Game Engine;Proceedings of the 22nd Brazilian Symposium on Games and Digital Entertainment;2023-11-06

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