Effects of gamified classroom management on the divergent thinking and creative tendency of elementary students

Author:

Chen Pei-Zhen,Chang Ting-Chieh,Wu Ching-Lin

Funder

Ministry of Education (MOE) in Taiwan, R.O.C.

Ministry of Science and Technology, Taiwan, R.O.C.

Publisher

Elsevier BV

Subject

Education

Reference40 articles.

1. Gamification of learning and educational games;Apostol;9th. International Scientific Conference eLearning and Software for Education,2013

2. Belief of creativity and self-efficacy for creativity-teaching’s effect on teaching behaviors for creativity;Chang;Fu Hsing Kang Academic Journal,2000

3. Developmental trends of divergent thinking and feeling across different grades for Taiwanese adolescence between 1990’s and 2010’s;Chang;Thinking Skills and Creativity,2017

4. Inspire children’s creativity;Chen,1992

5. The theory and practice of creating thinking teaching;Chen,2006

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