User Experience of Educational Games: A Review of the Elements

Author:

Nagalingam Vanisri,Ibrahim Roslina

Publisher

Elsevier BV

Subject

General Engineering

Reference31 articles.

1. Sin, N.M., et al. (2014). “Male Students and Digital Game: Reason, Motivation and Feeling.” International Journal of Information and Education Technology 4: 6-11.

2. Boyle, E., et al. (2011). “The role of psychology in understanding the impact of computer games.” Entertainment Computing 2(2): 69-74.

3. Rahmat, R.A. A. O., et al. (2012). Educational computer game design model for Malaysian science and technology classroom. Proceedings of the 11th WSEAS international conference on Software Engineering, Parallel and Distributed Systems, and proceedings of the 9th WSEAS international conference on Engineering Education, World Scientific and Engineering Academy and Society (WSEAS).

4. Tsai, F.-H., et al. (2012). “Exploring the Factors Influencing Learning Effectiveness in Digital Game-based Learning.” Educational Technology & Society 15(3): 240-250.

5. Arachchilage, N.A.G. and S. Love (2013). “A game design framework for avoiding phishing attacks.” Computers in Human Behavior 29(3): 706-714.

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