Interplay between playful learning, digital materials and physical activity in higher education: A systematic review of qualitative studies using meta-aggregation and GRADE-CERQual

Author:

Händel Vici DaphneORCID,Schrøder Vibeke,Birkefoss Kirsten,Händel Mina Nicole

Funder

Oak Foundation

LEGO Foundation

Københavns Professionshøjskole

Publisher

Elsevier BV

Subject

Education

Reference50 articles.

1. Effect of combining gamification and a scavenger hunt on pre-service teachers’ perceptions and achievement;Alajaji;Journal of Information Technology Education,2021

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3. Searching for qualitative research for inclusion in systematic reviews: A structured methodological review;Booth,2016

4. Lessons learned from gamification of a learning experience: A case study;Botha-Ravyse;South African Journal for Research in Sport, Physical Education and Recreation,2018

5. Boysen M.S.W., Sørensen M.C., Jensen H., Von Seelen J., & Skovbjerg H.M. (2022). Playful learning designs in teacher education and early childhood teacher education: A scoping review. Teaching and Teacher Education, 120, 103884. 10.1016/j.tate.2022.103884.

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1. Digitalization of Romania’s Education Sector: A PESTLE Analysis;Proceedings of the International Conference on Business Excellence;2024-06-01

2. EquaTeen: um aplicativo para apoio ao ensino de sistemas de equações do primeiro grau;Caderno Pedagógico;2024-01-31

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