Juega y aprende: influencia de la gamificación y aprendizaje basado en juego en los procesos lectores de alumnado de secundaria

Author:

Manzano-León Ana,Rodríguez-Ferrer José Miguel,Aguilar-Parra José Manuel,Fernández-Campoy Juan Miguel,Trigueros Rubén,Martínez-Martínez Ana María

Publisher

Elsevier BV

Subject

Developmental and Educational Psychology,Education

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3. Effect of gamification on students’ motivation and learning achievement in second language acquisition within higher education: a literature review 2011-2019;Azzouz;The EuroCALL Review,2020

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5. Evaluating the predictive impact of an emergent literacy model on dyslexia in Italian children: A four-year prospective cohort study;Bigozzi;Journal of Learning Disabilities,2014

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