The effectiveness of gamification in programming education: Evidence from a meta-analysis

Author:

Zhan ZehuiORCID,He Luyao,Tong Yao,Liang Xinya,Guo Shihao,Lan Xixin

Publisher

Elsevier BV

Subject

Artificial Intelligence,Computer Science Applications,Education

Reference71 articles.

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3. Constructionism, ethics, and creativity: Developing primary and middle school artificial intelligence education;Ali;International workshop on education in artificial intelligence k-,2019

4. Robotics as means to increase achievement scores in an informal learning environment;Barker;Journal of Research on Technology in Education,2007

5. An investigation of the artifacts and process of constructing computers games about environmental science in a fifth-grade classroom;Baytak;Etr & D-Educational Technology Research and Development,2011

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