Effects of gender and personality differences on students’ perception of game design elements in educational gamification

Author:

Denden Mouna,Tlili AhmedORCID,Essalmi FathiORCID,Jemni MohamedORCID,Chen Nian-ShingORCID,Burgos Daniel

Publisher

Elsevier BV

Subject

Hardware and Architecture,Human-Computer Interaction,General Engineering,Education,Human Factors and Ergonomics,Software

Reference107 articles.

1. Ackerman, C. E. (2020). Big Five Personality Traits: The OCEAN Model Explained. Accessed on 07 November, 2020 from https://positivepsychologyprogram.com/big-five-personality-theory/.

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3. Multiple Regression: Testing and Interpreting Interactions;Aiken,1991

4. Designing for game-based learning: the effective integration of technology to support learning;Alaswad;J. Educ. Technol. Syst.,2015

5. A qualitative investigation of student perceptions of game elements in a gamified course;Aldemir;Comput. Hum. Behav.,2018

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