Effects of speed, complexity and stereoscopic VR cues on cybersickness examined via EEG and self-reported measures

Author:

Ozkan Alper,Uyan Ufuk,Celikcan UfukORCID

Funder

Türkiye Bilimsel ve Teknolojik Araştırma Kurumu

Publisher

Elsevier BV

Subject

Electrical and Electronic Engineering,Hardware and Architecture,Human-Computer Interaction

Reference77 articles.

1. A discussion of cybersickness in virtual environments;LaViola;ACM SIGCHI Bull.,2000

2. Cyber sickness in low-immersive, semi-immersive, and fully immersive virtual reality;Martirosov;Virtual Real.,2022

3. Estimating cybersickness from virtual reality applications;Rebenitsch;Virtual Real.,2021

4. Review on cybersickness in applications and visual displays;Rebenitsch;Virtual Real.,2016

5. Effects of presence on causing cybersickness in the elderly within a 3D virtual store;Liu,2011

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