Effects of speed, complexity and stereoscopic VR cues on cybersickness examined via EEG and self-reported measures
Author:
Funder
Türkiye Bilimsel ve Teknolojik Araştırma Kurumu
Publisher
Elsevier BV
Subject
Electrical and Electronic Engineering,Hardware and Architecture,Human-Computer Interaction
Reference77 articles.
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2. Cyber sickness in low-immersive, semi-immersive, and fully immersive virtual reality;Martirosov;Virtual Real.,2022
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