Making more of games: Cultivating perspective-taking through game design

Author:

Dishon Gideon,Kafai Yasmin B.

Funder

National Science Foundation to Yasmin Kafai

Publisher

Elsevier BV

Subject

Education,General Computer Science

Reference63 articles.

1. A case study of educational computer game design by middle school students;An;Educational Technology Research & Development,2016

2. An investigation of the artifacts and process of constructing computers games about environmental science in a fifth-grade classroom;Baytak;Educational Technology Research & Development,2011

3. Exploring the creative potential of values conscious game design: Students' experiences with the VAP curriculum;Belman;Eludamos. Journal for Computer Game Culture,2010

4. Instructional methods and curricula for “values conscious design”;Belman;Loading,2009

5. Resisting perspective-taking: Glorification of the national group elicits non-compliance with perspective-taking instructions;Berndsen;Journal of Experimental Social Psychology,2018

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