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2. Modeling Implicit Computational Thinking in Zoombini’s Mudball Wall Gameplay;Almeda,2019
3. Experience and explanation: Using videogames to prepare students for formal instruction in statistics;Arena;Journal of Science Education and Technology,2013
4. Interactive assessments of CT (IACT): digital interactive logic puzzles to assess computational thinking in grades 3–8;Asbell-Clarke,2021
5. Big data and education;Baker,2015