Assessing implicit computational thinking in Zoombinis puzzle gameplay

Author:

Rowe Elizabeth,Almeda Ma Victoria,Asbell-Clarke Jodi,Scruggs Richard,Baker Ryan,Bardar Erin,Gasca Santiago

Funder

National Science Foundation

Publisher

Elsevier BV

Subject

General Psychology,Human-Computer Interaction,Arts and Humanities (miscellaneous)

Reference84 articles.

1. Computational thinking for youth. ITEST small working group on computational thinking;Allan,2010

2. Modeling Implicit Computational Thinking in Zoombini’s Mudball Wall Gameplay;Almeda,2019

3. Experience and explanation: Using videogames to prepare students for formal instruction in statistics;Arena;Journal of Science Education and Technology,2013

4. Interactive assessments of CT (IACT): digital interactive logic puzzles to assess computational thinking in grades 3–8;Asbell-Clarke,2021

5. Big data and education;Baker,2015

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