Sensuality, AR/VR, and the Virtual Sublime

Author:

Heller Lynne

Abstract

This article investigates the body, embodiment, augmented, virtual reality (AR/VR) and the virtual sublime. Through AR/VR one negotiates virtual worlds, often with a feeling of endless possibility and sublimity. This experience can lead to the danger of being swallowed up by the sublime. However, instead of being confronted by nature and the immensity of the skies, the virtual sublime references technology, infinitely zooming into microscopic and atomic structures, yet still shaking our sense of our world. The concepts of virtuality, digital materiality, the analogue/digital divide, an AR/VR spectrum, essentialism, sensorial sensuality and avatar instantiation will be explored, concluding with an analysis of the senses and the natural extension of sensorial engagement—affect. This article proposes that the heightened sensations of an AR/VR encounter lend themselves to the sublime. However, the deficit of AR/VR sensuality due to truncated sensorial input leads to feelings of disaffection and disconnection. The residual effect translates into a longing for a heightened engagement and becomes a yearning for the sensual input of physicality. Yearning therefore becomes a defining attribute of the virtual sublime. These ideas are considered in light of the philosopher Henri Bergson’s concepts of the absolute and the relative.

Publisher

IntechOpen

Reference48 articles.

1. Clewis RR. Towards a theory of the sublime and aesthetic awe. In: The Sublime Reader. London/New York: Sydney Bloomsbury Academic; 2019

2. Sklar J. ‘Zoom Fatigue’ is Taxing the Brain. Here’s Why that Happens. National Geographic; 2020. Available from: https://www.nationalgeographic.com/science/2020/04/coronavirus-zoom-fatigue-is-taxing-the-brain-here-is-why-that-happens/ [Accessed: 27 April 2020]

3. Murphy K. Why Zoom Is Terrible. The New York Times; 2020. Available from: https://www.nytimes.com/2020/04/29/sunday-review/zoom-video-conference.html [Accessed: April 29, 2020; 30 April 2020]

4. Bergson H. Matter and Memory. London: Allen & Unwin; 1929

5. Deleuze G. Bergsonism. New York: Zone Books; 1988

Cited by 1 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. The academy and virtual communication;Virtual Creativity;2020-12-01

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3