わが国の高等学校におけるeスポーツ活動の実態とeスポーツ部活動の設立に向けた課題
Author:
Affiliation:
1. Faculty of Health and Sport Sciences, University of Tsukuba
2. North America Scholastic Esports Federation Japan
Publisher
Japan Society of Sports Industry
Subject
Earth-Surface Processes
Link
https://www.jstage.jst.go.jp/article/sposun/33/3/33_3_201/_pdf
Reference33 articles.
1. 1) Shulze, J., et al. ; The Biopsychosocial Factors That Impact eSports Players’ Well-Being : A Systematic Review, Journal of Global Sport Management, published online 2021.
2. 2) Yin, K., et al. ; Linking Esports to health risks and benefits : Current knowledge and future research needs, Journal of Sport and Health Science, 9 (6), pp.485-488, 2020.
3. 3) Granic, I., et al. ; The Benefits of Playing Video Games, American psychologist, 69 (1), p.66, 2014.
4. 4) Bediou, B., et al. ; Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills, Psychological bulletin, 144 (1), p.77, 2014.
5. 5) Lee, J.S., et al. ; NASEF Internal Report : Student Outcomes and Attitudes, 2021.
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