Author:
Arnab Sylvester,Clarke Samantha,Morini Luca
Abstract
This article discusses the application of game design
thinking as a learning process for scaffolding co‑creativity in
Higher Education based on the GameChangers initiative
(gamify.org.uk) part‑funded by the Higher Education Funding Council
of England (HEFCE). Taking into account the relationship between
play, technology and learning, the game design thinking approach
fully embraces and accommodates for the creation and development of
games of any typology (board games, card games, digital games, etc.)
and playful solutions (gamified products) as freely chosen by the
learners, aligning with the importance of autonomy, relatedness and
purpose in motivating learners to be deeply engaged in the process.
Through this process, learners are expected to gain valuable
knowledge in creative and collaborative problem solving and
experience game design and development process towards addressing
real challenges and opportunities in their communities. The focus of
the process is on the creative process rather than the end
products/solutions produced by the learners. The paper will
specifically discuss the methodology and findings from an
experimental module developed based on the approach involving four
cohorts of Level two undergraduate students (n=122, 2017‑2019). The
students came from the different schools and faculties at Coventry
University, UK. Based on the qualitative feedback and reflections
collected through the Module Evaluation Questionnaire (MEQ) and the
final reflection pieces, the co‑creative process inspired by play
and games demonstrates that through the process, students discover
the importance of elements such as empathy, purpose, meaning, art,
creativity and teamwork in their learning regardless of the specific
disciplines they are pursuing.
Publisher
Academic Conferences International Ltd
Subject
Computer Science Applications,Education
Cited by
30 articles.
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