Perceptions of Effective Training Practices in League of Legends: A Qualitative Exploration

Author:

Abbott Callum1ORCID,Watson Matthew2ORCID,Birch Phil3ORCID

Affiliation:

1. Abbott Sport Psychology, Ipswich, United Kingdom

2. Institute of Psychology, German Sport University Cologne, Köln, Germany

3. Institute of Sport, Nursing and Allied Health, University of Chichester, Chichester, United Kingdom

Abstract

While scientific interest in electronic sports (esports) is steadily growing, there remains an absence of research evidence concerning training practices in specific esports such as League of Legends. Anecdotal evidence suggests that current approaches to training may be suboptimal in terms of performance and, concerningly, linked to negative consequences for player health and well-being. In order to address the lack of literature and aid understanding of the (in)effectiveness of current training practices in esports, our study sought to qualitatively examine the experiences and perceptions of training in a sample of professional and semiprofessional League of Legends players. Through interviews with 10 players who ranked in the top 0.24% of the playing population, three core themes were identified: (a) the state of training, (b) training experiences, and (c) motivational change. This study provides important insights into current training practices in esports and players’ perceptions of the (in)effectiveness of these practices. The paper concludes with practical recommendations for coaches and support staff working in esports.

Publisher

Human Kinetics

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