How individual factors intervene in the expression of cognitive abilities in a virtual immersive task: a validation study of the Virtual Reality Action Test

Author:

Palombi Tommaso1,Galli Federica2,Giancamilli Francesco1,D’Amico Monica1,Alivernini Fabio1,Gallo Luigi3,Neroni Pietro3,Predazzi Marco4,De Pietro Giuseppe3,Lucidi Fabio1,Giordano Antonio5,Chirico Andrea1

Affiliation:

1. “Sapienza” University of Rome

2. Foro Italico University of Rome

3. National Research Council

4. Fondazione Il Melo Onlus

5. Temple University

Abstract

Abstract There is a raised interest in literature to use Virtual Reality (VR) technology as an assessment tool for cognitive domains. One of the essential advantages of transforming tests in an immersive virtual environment is the possibility of automatically calculating the test's score, a time-consuming process under natural conditions. Although the characteristics of VR can deliver different degrees of immersion in a virtual environment, the sense of presence could jeopardize the evolution of these practices. The sense of presence results from a complex interaction between human factors and the proprieties of VR devices. The present study has two aims: firstly, it contributes to the validation of a virtual version of the Naturalistic Action Test (i.e., Virtual Reality Action Test); second, it aims to evaluate the role of sense of presence as a critical booster of the expression of cognitive abilities during virtual reality tasks. The study relies on healthy adults tested in virtual and real conditions in a cross-over research design. The study's results support the validity of the Virtual Reality Action Test. Furthermore, two structural equation models are tested to comprehend the role of sense of presence as a moderator in the relationship between cognitive abilities and virtual task performance.

Publisher

Research Square Platform LLC

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