Dynamic Prediction of Minimal Trees in Large-Scale Parallel Game Tree Search

Author:

Ura Akira1,Tsuruoka Yoshimasa1,Chikayama Takashi1

Affiliation:

1. Graduate School of Engineering, The University of Tokyo

Publisher

Information Processing Society of Japan

Subject

General Computer Science

Reference20 articles.

1. [1] Björnsson, Y. and Marsland, T.A.: Multi-cut αβ-pruning in game-tree search, Theoretical Computer Science, Vol.252, No.1-2, pp.177-196 (2001).

2. [2] Brockington, M.G.: Asynchronous Parallel Game-Tree Search, PhD Thesis, University of Alberta (1998).

3. [3] Campbell, M., Hoane Jr, A.J. and Hsu, F.-h.: Deep blue, Artificial Intelligence, Vol.134, No.1-2, pp.57-83 (2002).

4. [4] Feldmann, R.: Game Tree Search on Massively Parallel Systems, PhD Thesis, University of Paderborn (1993).

5. [5] Himstedt, K., Lorenz, U. and Moller, D.P.F.: A Twofold Distributed Game-Tree Search Approach Using Interconnected Clusters, Euro-Par 2008 Parallel Processing, Lecture Notes in Computer Science, Vol.5168, pp.587-598, Springer (2008).

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