Author:
Holden John T.,Rodenberg Ryan M.,Kaburakis Anastasios
Reference18 articles.
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4. In response, the game operator Mythic Entertainment banned the accounts associated with the characters being sold; this launched an early discussion as to who is the rightful owner of virtual items. Id. Professor James Grimmelmann noted that the online game Second Life allows users to purchase plots of land, which can also be transferred amongst other game participants. James Grimmelmann, Virtual World Feudalism, 118 YALE L;Jon M See Generally;Playing in the Virtual Arena: Avatars, Publicity, and Identity Reconceptualized Through Virtual Worlds and Computer Games,2003
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