Can Interactive Media Use Increase Empathy and Reduce Ageism? The Effects of Playing vs. Watching an Interactive Video Game Featuring an Older Adult Protagonist
Author:
Publisher
Elsevier BV
Reference61 articles.
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5. Empathy and attitudes: Can feeling for a member of a stigmatized group improve feelings toward the REDUCING AGEISM THROUGH VIDEO GAMES group;C D Batson;Journal of Personality and Social Psychology,1997
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