1. AverageSpeedDeviation) 5: else if PerceptionArea = Pedestrian then 6: ChooseNearestNeighbor() 7: if distance(ReferencePedestrian, NearestNeighbor) ? 2 * radius then 8: //Comment: binary collision with contact point 9: direction ? EvaluateBinaryCollision(ReferencePedestrian, NearestNeighbor) 10: speed ? NormalDistribution(AverageSpeed, AverageSpeedDeviation) 11: UpdateNearestNeighborPosition() 12: else if (ReferencePedestrian, NearestNeighbor) ? 2 * radius + 1/3 * radius-perception;+ Averagespeed ; Turnrange;? EvaluateBinaryCollision (ReferencePedestrian, NearestNeighbor) 15: speed ? NormalDistribution (AverageSpeed, AverageSpeedDeviation) 16: else if distance(ReferencePedestrian, NearestNeighbor) ? 2 * radius + 2/3 * radius-perception then 17: // Comment: encounter without contact point 18: direction ? EvaluateBinaryCollision(peatonReferencia, vecinoMasCercano) 19: direction ? direction + randomBetween(-TurnRange, + TurnRange) 20: speed ? NormalDistribution(AverageSpeed, AverageSpeedDeviation) 21: else if distance(ReferencePedestrian, NearestNeighbor) ? 2 * radius + radius-perception then 22: // Comment: encounter without contact point 23: direction ? direction + randomBetween
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