1. Allen, L., Seeney, M., Boyle, L., & Hancock, F. (2009). Games and virtula worlds for serious applications, In Proceedings of the VS-Games’09, Coventry, UK. IEEE, Belbin, R. M. (1981). Managing teams: Why they succeed or fail. London, UK: Butterworth-Heinemann.
2. Johns Hopkins Games Program
3. Bulander, R. A. (2010). Conceptual framework of serious games for higher education. Rebecca.bulander@hs-pforzheim.