Affiliation:
1. La Trobe University, Australia
2. Escape Room Education, Australia
Abstract
Game-based learning and gamification concepts are growing as educators look to engage, motivate, and create memorable learning experiences for their students. In this chapter, the authors provide a primer to bring teachers and academics up to date on developing educational escape rooms for their classrooms. Hence, this chapter gives an overview of what education escape rooms are, how they can be run, narratives, the pedagogical purpose of the escape room, and how puzzles can be generated. The chapter provides categories of puzzle types with examples and concludes with a STEM-based escape room activity targeted toward secondary school students.
Cited by
2 articles.
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1. Conducting educational escape rooms during a global pandemic;The International Journal of Information and Learning Technology;2023-05-16
2. Creating Online Educational Escape Rooms for Undergraduate Learners in the Natural Sciences;Advances in Educational Technologies and Instructional Design;2023-02-10