Affiliation:
1. ALAIPO – AINCI, Spain and Italy
2. Electronic Arts – Vancouver, Canada
Abstract
The chapter compares three digital and analogical animation series from the referential and contextual space-temporal point of view, which are mainly aimed at the infantile audience. The study detects the key elements that make these series acceptable by the adult audience. The results of the experiments with children, teenagers, young, and adults establish trends in the contents of interactive systems for new supports such as multimedia in mobile phones.