Online Virtual Learning Environments

Author:

Adamo-Villani Nicoletta1,Dib Hazar1

Affiliation:

1. Purdue University, USA

Abstract

This article is an overview of online virtual learning environments for discovery learning. The paper defines Virtual Learning Environments and discusses literature findings on the benefits of using web-based VEs for self-directed learning. It gives an overview of the latest technologies/platforms used to develop online VEs, discusses development and delivery challenges posed by complex, information-rich web-based 3D environments, and describes possible solutions that can be adopted to overcome current limitations. The paper also presents and discusses two 3D web-deliverable virtual learning environments that were recently developed by the authors: the “Virtual Tour of the Muscatatuck State Hospital Historic District (MSHHD)” and the “VELS: Virtual Environment for Learning Surveying”. The “Interactive 3D Tour of MSHHD” is a web-based digital heritage application that uses Virtual Reality as a tool to document and preserve historic sites and educate the public about them; the “VELS” is an online virtual learning environment whose objective is to help undergraduate students learn surveying concepts and practices.

Publisher

IGI Global

Reference83 articles.

1. X3D International Standard. (2004). X3D framework & SAI. ISO/IEC FDIS (Final Draft International Standard) 19775:200x. Retrieved from http://www.web3d.org/x3d/specifications/ISO-IEC-19775-IS- X3DAbstractSpecification/

2. Adamo-Villani, N., & Johnson, E. (2010, April 28-30). Virtual heritage applications: The 3D tour of MSHHD. In Proc. of ICCSIT 2010 - International Conference on Computer Science and Information Technology, Rome, Italy.

3. Adamo-Villani, N., Johnson, E., & Penrod, T. (2009, April 22-24). Virtual reality on the web: The 21st century project. In Proc. of m-ICTE 2009 -V Int. Conf. on Multimedia and Information and Communication Technologies in Education, Lisbon, Portugal (pp. 622-626).

4. Adobe Flash 3D graphics. (2010). Retrieved from http://help.adobe.com/en_US/Flash/10.0_UsingFlash/WS3D3F757E-6EEB-4f6b-BC7F-BE8F94D329E1.html

5. The Scientific Research Potential of Virtual Worlds

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