Affiliation:
1. The University of Bingol, Turkey
2. Manchester Metropolitan University, UK
Abstract
In this chapter, the authors focus on the principles and guidelines that should be borne in mind when designing and developing (interactive multimedia) language software for foreign language learning. The stages of software design and development can be categorized into six separate stages: (1) feasibility, (2) setting up a team of experts, (3) designing, (4) programming, (5) testing, and (6) evaluating. Each stage is vital to the design and development process for cost effective software, and a wide range of principles and guidelines need to be borne in mind at each stage in order to design and develop effective language learning software. Here, the authors focus on the design principles and guidelines that need to be considered while designing and developing language software.
Reference121 articles.
1. What Motivates L2 Learners in Acquisition of Kanji Using CALL: A Case Study
2. Assessing Language through Computer Technology
3. The effect of multimedia annotation modes on L2 vocabulary acquisition: A comparative study.;K.Al-Seghayer;Language Learning & Technology,2001
4. Amiri, F. (1997). Hypermedia and the comeback of grammar: An exploration in the use of hypermedia for grammar consciousness raising about some aspects of the definite article in English. (Unpublished Ph.D. Thesis). The University of Manchester. Manchester, UK.