Affiliation:
1. Old Dominion University, USA
2. University of Kentucky, USA
Abstract
As technologies continue to evolve and develop, instructional designers are presented with a growing list of possibilities for designing and delivering instruction. It is easy for an instructional designer to be seduced by a new or even older technology and focus on the affordances of the technology resulting in instruction that is both ineffective and inefficient while appearing to appeal to the learner. In this chapter, we show how existing instructional design models are capable of designing instruction for a variety of technologies. We will address the features of design models, analyze instructional interactions, examine technological affordances, and describe the importance of research-based instructional strategies.