Affiliation:
1. Simon Fraser University, Canada
Abstract
Digital games have the potential to create environments that increase motivation, engage learners, and support learning. This chapter focuses on fantasy as one of the motivational features of games, and explores the relationships among digital games, fantasy, and learning. The authors describe game characteristics and the key factors that make digital games motivational and compelling – important factors in designing games for learning. Motivation is critical in engaging students in learning activities, and this chapter explores fantasy as an important motivational feature in digital games, the popular genre of fantasy role-playing games such as Dungeons & Dragons, and the importance of creating different kinds of fantasies for males and females. Finally, the authors explore the integration of learning content in fantasy contexts in digital games.
Cited by
5 articles.
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