Affiliation:
1. University of Salamanca, Spain
Abstract
The research was carried out at the School Santísima Trinidad in the framework of robotics education and social science. The aims of the study were to determine participants' perceptions about the effectiveness of the experience to meet the learning objective, to construct and programme robotics models, and to help pupils to become familiar with computational concepts and practices. Based on these goals, it employed a case study method in which were involved a teacher and 52 students of the fourth grade of primary education. The instruments used to collect data were a questionnaire, a semantic differential, a semi-structured interview, and a monitoring guide. The findings suggested participants' positive perspective towards the project to achieve the objectives and contents of the unit; acquire the skills of critical thinking, creative thinking, problem solving; apply their knowledge to real-world problems; and become familiar with some mechanical movements and with a set of computational concepts.
Reference52 articles.
1. Constructing knowledge and transforming the world;E.Ackermann;A learning zone of one’s own: Sharing representations and flow in collaborative learning environments,2004
2. Ackermann, E., Gauntlett, D., & Weckstrom, C. (2009). Defining Systematic Creativity: Explaining the Nature of Creativity and How the LEGO System of Play Relates to it. Billund: The LEGO Learning Institute.
3. Blended Learning
4. Evaluating the Role of Collaboration Scripts as Group Guiding Tools in Activities of Educational Robotics: Conclusions from Three Case Studies
5. Robotics projects and learning concepts in science, technology and problem solving