Virtual Reality With Horizons Architecture for Educational Innovation

Author:

Ramirez-Montoya Maria Soledad1ORCID,Rodríguez-Abitia Guillermo2ORCID,Martínez-Pérez Sandra3ORCID,Caudana Edgar Omar Lopez1ORCID

Affiliation:

1. Tecnologico de Monterrey, Mexico

2. Universidad Nacional Autónoma de México, Mexico

3. University of Barcelona, Spain

Abstract

Encouraging the creation of new products, methods, and services of value for social impact involves processes of educational innovation. This chapter aims to analyse different types of innovation in two scenarios of graduate classes aimed at innovation and entrepreneurship. The question that guided the study was: What kind of educational innovation do students perceive as principal in graduate courses that integrate virtual reality? The method used was based on the analysis of two groups of graduate students participating in a class that integrated virtual reality and the strategy of horizons architecture. Through these observations, the authors analysed the perception of educational innovation by students who had the task of building innovative entrepreneurial projects to contribute to the objectives of sustainable development (ODS). The results show the types of educational innovation, the link with the strategy of architecture of horizons, and with the use of virtual reality in distance scenarios.

Publisher

IGI Global

Reference48 articles.

1. Adell, J., & Castañeda, L. (Eds.). (2013). Entornos Personales de Aprendizaje: claves para el ecosistema educativo en red. Alcoy: Ed. Marfil.

2. Alfadil, M. M. (2017). Virtual Reality game classroom implementation: teacher perspectives and student learning outcomes [PhD Thesis]. Greeley, CO: University of Northern Colorado.

3. Barroso, E. Molina, E. & Poiré, P. (2019). A new framework for navigating the complexities of accelerated technological change and Internet impact on small-medium size business growth in Mexico. Tecnológico de Monterrey: Escuela de Gobierno y Transformación Social.

4. A cost-effective interactive 3D virtual reality system applied to military live firing training

5. Reasons associated with preservice teachers’ intention to use immersive virtual reality in education

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3