Affiliation:
1. Federal University of Rio Grande do Sul, Porto Alegre, Brazil
Abstract
This paper discusses the relation between disruptive behaviour in online environments and the design of multiplayer online games, focusing on huehueing, a widespread phenomenon of disruptive behaviour in online games linked to Brazil's national identity. The discussion is based on a sociotechnical view that understands MOGs not as the combination of a technical artefact and a social construct that belong to different realms and mutually influence each other but as the two sides of a single coin in which huehueing is inscribed. This vision allows the identification of how and why the social dynamics of huehueing is capable of temporarily changing the mediating ground, and therefore the design features of the game.
Subject
Information Systems and Management,Computer Science Applications
Reference30 articles.
1. Achterbosch, L., Miller, C., & Vamplew, P. (2013). Ganking, corpse camping and ninja looting from the perception of the MMORPG community: acceptable behavior or unacceptable griefing? IE 2013 Proceedings of the 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death. Article n. 19. New York: ACM. Retrieved January, 12, 2014 from http://dl.acm.org/citation.cfm?id=2513007 doi>10.1145/2513002.2513007
2. CETIC.BR. (2014, Junho). Pesquisa TIC Domicílios 2013. Pesquisa sobre o Uso das T ecnologias de Informação e Comunicação no Brasil. Apresentação dos principais resultados. São Paulo, 26 de junho de 2014. Presentation material retrieved August, 10, 2014, from http://www.cetic.br/media/analises/tic-domicilios-2013.pdf
Cited by
1 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献