On the Application of Digitized Virtual Reality Technology in the Teaching of Landscape Architecture Design

Author:

Yu Anping1,Xu Zheng2

Affiliation:

1. HangZhou Polytechnic, China

2. Zhejiang Institute of Mechanical and Electrical Engineering, China

Abstract

Landscape garden design is an important design foundation course for undergraduate students of landscape architecture in China, but the current classroom teaching has the problem of limited spatial dimension of the course. This paper proposes a virtual scene model construction method through the computer software with the creation of the need to display the scene. This virtual reality technology has immersive, interactive, and risqué characteristics. This paper focuses on the key points of virtual reality technology, discusses the specific implementation method of virtual reality technology in the “landscape garden design” course, and introduces the interactive control principle. The results of the research show that virtual reality technology to assist teaching can cultivate students' spatial thinking and enhance students' spatial simulation experience, greatly reducing the cost of traditional teaching.

Publisher

IGI Global

Reference21 articles.

1. Akinci, A., & Akinci, Y. C. (2018). Virtual reality (VR) as innovative technology in landscape architecture education. In Educational sciences research in the globalizing world (pp. 11˗18). St. Kliment Ohridski University Press.

2. Al Ruheili, A., & Al Hajri, S. (2021). The role of 3D printing technology in landscape architecture teaching and learning practices. Educational Sciences: Theory & Practice, 21(2), 13 ˗ 26.

3. Exploring Discussions About Virtual Reality on Twitter to Inform Brain Injury Rehabilitation: Content and Network Analysis

4. Spatial Orientation Skill for Landscape Architecture Education and Professional Practice

5. George, B. H., Fernandez, J., & Summerlin, P. (2022). The impact of virtual reality on student design decisions: Assessing density and proximity when designing in virtual reality versus traditional analog processes. Landscape Journal, 41(1), 31˗44.

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