Collaborative and Educational Crowdsourcing of Spaceflight Software Using SPHERES Zero Robotics

Author:

Nag Sreeja1,Hoffman Jeffrey A.1,de Weck Olivier L.1

Affiliation:

1. Massachusetts Institute of Technology, USA

Abstract

Crowdsourcing is being researched as a problem-solving technique by issuing open calls for solutions to large crowds of people with the incentive of prizes. This paper tackles the dual objectives of building cluster flight software and educating students using collaborative competition, both in virtual simulation environments and on real hardware in space. The concept is demonstrated using the SPHERES Zero Robotics Program, a robotics programming competition where the robots are nano-satellites called SPHERES onboard the International Space Station (ISS), traditionally used as a Guidance, Navigation and Control testbed in microgravity. Zero Robotics allows students to program SPHERES to play a game through a web-based interface and the most robust projects are evaluated on the ISS hardware, supervised by astronauts. The apparatus to investigate the influence of collaboration was developed by (1) building new web infrastructure where intensive inter-participant collaboration is possible, (2) designing a game that incentivizes collaboration with opponents, to solve a relevant formation flight problem and (3) structuring a tournament such that inter-team collaboration is mandated. The web infrastructure was also built using collaborative competitions, to demonstrate feasibility of building space software end-to-end by crowdsourcing.

Publisher

IGI Global

Reference32 articles.

1. NASA's explorer school and spaceward bound programs: Insights into two education programs designed to heighten public support for space science initiatives

2. Atkinson, R., & Mayo, M. (2010). Refueling the US innovation economy: Fresh approaches to science, technology, engineering and mathematics (STEM) education. The Information Technology & Innovation Foundation, Forthcoming. Retrieved from http://papers.ssrn.com/sol3/papers.cfm?abstract_id=1722822

3. Boudreau, K. J., & Lakhani, K. R. (2010). The confederacy of software production: Field experimental evidence on heterogeneous developers, tastes for institutions and effort. In Proceedings of the NBER 50th Anniversary Conference on the Rate and Direction of Inventive Activity.

4. The Spectral Game: leveraging Open Data and crowdsourcing for education

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3