Affiliation:
1. Universidade do Algarve, Portugal
2. Universidade Aberta, Portugal
Abstract
Augmented reality (AR) allows computer-generated imagery information overlays onto a live real-world environment in real time. Technological advances in mobile computing devices (MCD) such as smartphones and tablets (internet access, built-in cameras and GPS) made a greater number of AR applications available. This chapter presents the Augmented Reality Musical Gallery (ARMG) exhibition, enhanced by AR. ARMG, focused on twentieth century music history, and aimed at the students from the 2nd Cycle of basic education in Portuguese public schools. In this chapter, the authors introduce AR technology and address topics like constructivism, art education, student motivation, and informal learning environments. They conclude by presenting the first two parts of the ongoing research conducted among a sample group of students contemplating the experiment in an educational context.
Reference49 articles.
1. Digital Intelligence Fostered by Technology
2. Assey, J. (1999). The Future of Technology in K-12 Arts Education. Forum on Technology in Education: Envisioning the Future. Proceedings, 15.
3. A Survey of Augmented Reality
4. Determining What Individual SUS Scores Mean: Adding an Adjective Rating Scale.;A.Bangor;JUS Journal of Usability Studies,2009