A Massively Multiplayer Online Role-Playing Game and Its Effects on Interaction in the Second Language

Author:

Chotipaktanasook Nuttakritta1,Reinders Hayo2

Affiliation:

1. Dhurakij Pundit University, Thailand

2. Unitec Institute of Technology, New Zealand

Abstract

Massively multiplayer online role-playing games (MMORPGs) have been dramatically used in language education and identified in computer-assisted language learning (CALL) research as playing a central role in second language acquisition (SLA). This chapter addresses the integration of a commercially developed MMORPG Ragnarok Online into a language course as a basis for digital game-based language learning and reports on its effects on second language (L2) interaction. Thirty Thai learners of English who enrolled in a 15-week university language course were required to complete 18 face-to-face classroom lessons and six gameplay sessions. Learners' language use in both text and voice chats during gameplay was recorded and analysed to measure the effects of the game. The findings show that participating in MMORPG resulted in a significantly more considerable increase in L2 interaction that used a wider range of discourse functions compared with English interaction in the classroom. The authors discuss some of the theoretical and pedagogical implications of these findings.

Publisher

IGI Global

Reference67 articles.

1. The Effect of Synchronous and Asynchronous CMC on Oral Performance in German

2. Massively Multiplayer Online Role-Playing Games (MMORPG) as virtual grounds for second language learning: Players’ perception.;N. B.Adris;Proceedings of the International Seminar on Languge Teaching ISeLT,2015

3. Using Second Life in an English Course

4. Fostering computer-mediated L2 interaction beyond the classroom.;K.Barrs;Language Learning & Technology,2012

5. Enhancing the development of speaking skills for non-native speakers of English

Cited by 6 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Complexity, accuracy, and fluency improvements through massively multiplayer online gaming: a longitudinal mixed-methods case study;The Language Learning Journal;2023-07-04

2. Combining Augmented Reality and Multi-User Remote Collaboration to Improve Sustainable Agriculture and Economy;2022 IET International Conference on Engineering Technologies and Applications (IET-ICETA);2022-10-14

3. Spanish B1 vocabulary acquisition among Chinese students withGuadalingo;The International Journal of Information and Learning Technology;2022-03-29

4. A Systematic Review of Video Games for Second Language Acquisition;Research Anthology on Developments in Gamification and Game-Based Learning;2022

5. Current Developments;Interpersonal Interactions and Language Learning;2021

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3