Book Review

Author:

Tsai Chia-Wen1,Shen Pei-Di2,Chiang Yi-Chun2

Affiliation:

1. Department of Information Management, Ming Chuan University, Taiwan

2. Institute of General Education, Ming Chuan University, Taiwan

Abstract

In recent years, wearable and mobile technologies have been applied in different domains such as medical, personal safety, sports, and lifestyle computing (Cheng & Mitomo, 2017). Wearable technologies may help users bring their experiences, engagements, and interactions from one context to another (Ching, Stewart, Hagood & Rashedi, 2016). These kinds of devices can be worn by people and they make it possible to enhance our lives. It is believed that wearable technology may also have a great impact on education because it could be adopted to foster educational experiences, inspire intrinsic motivation, and bring one close to youth culture and usage behavior (Larabi Marie-Sainte et al, 2016). However, there are few publications introducing wearable and mobile technologies within the framework of teaching, training, and learning.

Publisher

IGI Global

Subject

Computer Science Applications,Education

Reference4 articles.

1. The underlying factors of the perceived usefulness of using smart wearable devices for disaster applications

2. Representing and Reconciling Personal Data and Experience in a Wearable Technology Gaming Project

3. Wearable Technology and Mobile Innovations for Next-Generation Education (Advances in Educational Technologies and Instructional Design)

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