Serious Gaming at School

Author:

Bottino Rosa Maria1,Ott Michela1,Tavella Mauro1

Affiliation:

1. Istituto Tecnologie Didattiche (ITD) - Consiglio Nazionale delle Ricerche (CNR), Genova, Italy

Abstract

The concept of Serious Gaming refers to the adoption of classical entertainment games for purposes other than entertainment, including learning and instruction. In this paper the authors report on a Serious Gaming field experiment where typical board games (such as battleship, master mind and domino) were employed with the shifted purpose of triggering and sustaining primary school students' reasoning and logical abilities. The results of the field experiment showed that: 1) there is a strong correlation between school achievement and the ability to play and solve this kind of games and that 2) motivation and engagement in game-based learning tasks is very high, irrespective of the level of achievement of the subjects. Final considerations are drawn about the potential and the opportunity of adopting the considered games to support those reasoning skills that are widely recognized as transversal to any kind of learning and thus deeply affecting overall school performance.

Publisher

IGI Global

Subject

Developmental and Educational Psychology,Education

Reference27 articles.

1. Developing strategic and reasoning abilities with computer games at primary school level

2. Mind games, reasoning skills, and the primary school curriculum

3. Bottino, R. M., Ott, M., & Benigno, V. (2009). Digital mind games: experience-based reflections on design and interface features supporting the development of reasoning skills In Pivec, M (Ed.), Proceedings of the 3rd European Conference on Game Based Learning (ECGBL) (pp. 53-61).

4. Bottino, R. M., Ott, M., & Tavella, M. (2008). The impact of mind game playing on children's reasoning abilities: reflections from an experience. In Proceedings of the 2nd European Conference on game based learning (ECGBL) (pp.51-57).

5. Bottino, R. M., Ott, M., Tavella, M., & Benigno, V. (2010). Can digital mind games be used to investigate children’s reasoning abilities? In Meyer B. (Ed.), Proceedings of the 4th ECGBL Conference on Games Based Learning Copenhagen (pp. 31-39).

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