Affiliation:
1. Indian Institute of Technology Guwahati, India
2. Hanbat National University, South Korea
Abstract
Emotions have always been a complex phenomenon and research on their causes and effects have been fraught with debates. Though a reasonable and unified theory seems lacking, there have been many attempts at building models that emote. This paper describes a multi-agent approach that aids robot emotion. Emotions are grounded on percepts from sensors and generated by dedicated emotion agents that work concurrently with others – the positive suppressing the negative and vice versa while stimulating their own kinds. Each agent forms a metaphor of an emotion-generating entity that has a replenishing capability. Both the replenishing of an emotion resource and the sampling of the environment are based on fuzzy logic. Sampling of the percepts from the sensors is based on an adrenaline-like effect. Stimulations, suppressions, emotion resource, and a look-back before decay feature embed a deep and dynamic emotional milieu into a machine. The paper presents and discusses how three emotions churned from percepts gathered by a robot act as an emotional control juice capable of governing the manner of its motion along a path.
Subject
General Earth and Planetary Sciences,General Environmental Science
Reference57 articles.
1. Allbeck, J., & Badler, N. (2002). Toward representing agent behaviors modified by personality and emotion. Paper presented at the Workshop on Embodied Conversational Agents - Let's Specify and Evaluate Them! Bologna, Italy.
2. Computational models of emotion
3. Baruah, R. D., & Nair, S. B. (2007). EZeeCom: Enabling spontaneous social interactions over mobile ad hoc networks. In Proceedings of the International Conference on Wireless Communications and Mobile Computing (pp. 559-564).
4. Becker, C., Kopp, S., & Wachsmuth, I. (2004). Simulating the emotion dynamics of a multimodal conversation agent. In E. André, L. Dybkjær, W. Minker, & P. Heisterkamp (Eds.), Proceedings of the Tutorial and Research Workshop on Affective Dialogue Systems (LNCS 3068, pp. 154-165).
5. Affective computing with primary and secondary emotions in a virtual human
Cited by
10 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献
1. Mutational puissance assisted neuroevolution;Proceedings of the 2020 Genetic and Evolutionary Computation Conference Companion;2020-07-08
2. Intelligent Wildlife Tracking Using Ubiquitous Technological Suite;Veterinary Science;2018
3. Parallel Outlier Detection for Streamed Data Using Non-Parameterized Approach;International Journal of Synthetic Emotions;2017-07
4. iParking;International Journal of Synthetic Emotions;2017-07
5. Intelligent Wildlife Tracking Using Ubiquitous Technological Suite;International Journal of Synthetic Emotions;2017-01