Conceptual Framework for the Intersection of Software and Art

Author:

Ahmed Salah Uddin1,Jaccheri Letizia1,Sindre Guttorm1,Trifonova Anna1

Affiliation:

1. Norwegian University of Science and Technology (NTNU), Norway

Abstract

The interaction between art and technology, especially computing technology, is an increasing trend in the recent years. The context of this intersection is growing in numbers, size and aspects, each year. The number of artists participating in multimedia software or game development projects is continuously increasing and so is the number of software engineers participating in art projects like interactive art installations. As this intersection of art and technology grows, it involves people from different disciplines with varying interests creating a milieu of interdisciplinary collaborations. In this context at the Norwegian University of Science and Technology, we explore the intersection of software and art to understand different entities that are involved in the intersection. This is done by literature review and inspired by our previous experiences from participation in art projects. The objective is to conceptualize the framework of the intersection between software and art and develop a knowledge base at this interdisciplinary domain.

Publisher

IGI Global

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1. Kunst in/aus Bibliotheken – Kreative Nutzung von digitalen Bibliotheken;Bibliothek Forschung und Praxis;2023-08-05

2. Software Engineering and Filmmaking: A Literature Review;Frontiers in Computer Science;2022-04-29

3. Interaction and Interactivity: In the Context of Digital Interactive Art Installation;Lecture Notes in Computer Science;2018

4. An Assessment of the Impact of a Collaborative Didactic Approach and Students' Background in Teaching Computer Animation;International Journal of Information and Communication Technology Education;2017-10

5. Sonic Onyx: Case Study of an Interactive Artwork;Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering;2010

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