The Influence of Gamification Elements in Educational Environments

Author:

Luarn Pin1ORCID,Chen Chiao-Chieh1,Chiu Yu-Ping2

Affiliation:

1. National Taiwan University of Science and Technology, Taiwan

2. National Taiwan Normal University, Taiwan

Abstract

The use of gamification might offer a partial solution to the decline in students' motivation and engagement the school system is currently facing. Specifically, this study aimed to examine whether gamification elements (perceived collaboration, perceived competition, favorable feedback, unfavorable feedback, self-expression, sense of control) contribute to intrinsic learning motivation. A survey method was used to gather the information from students, and regression analysis was used to examine these results. The results indicated that perceived collaboration, perceived competition, favorable feedback, self-expression, and sense of control are key aspects that impact students' intrinsic motivation. Overall, the findings contribute to a better understanding of learning motivation for research theories and offer concrete suggestions for using gamification to improve teaching.

Publisher

IGI Global

Subject

Developmental and Educational Psychology,Education

Reference35 articles.

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1. Enhancing the Learning and Application of Knowledge in University Students;Advances in Educational Technologies and Instructional Design;2024-01-26

2. A Process to Identify Players’ Motivational Profiles for Designing a Gamification Project;Lecture Notes in Computer Science;2024

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