Segmenting Brand Value Perceptions of Consumers in Virtual Worlds

Author:

Barnes Stuart J.1,Mattsson Jan2

Affiliation:

1. University of East Anglia, UK

2. Roskilde University, Denmark and ESC Rennes School of Business, France

Abstract

Virtual worlds are emerging as a promising new channel for electronic marketing and brand-related activities. However, like Second Life. This paper examines the spectrum of perceptions of consumers of four major real-life brands (Armani, Dell, Mercedes and Hublot) that have established operations in Second Life. A survey was conducted using an avatar survey bot (n=1,039). Using the FIMIX-PLS procedure (Ringle et al., 2009), an axiological measurement instrument for brand value and formative modeling techniques, the authors identify segments of consumers with different perceptions of value for each brand. The analysis shows a clear difficulty in establishing ‘emotional’ rapport with consumers in Second Life.

Publisher

IGI Global

Reference31 articles.

1. Dimensions of Brand Personality

2. Brand value in virtual worlds: an axiological approach.;S. J.Barnes;Journal of Electronic Commerce Research,2008

3. Barnes, S. J., & Mattsson, J. (2009, August 7-10). Testing an axiological model for assessing the value of real-life brands in virtual worlds. In Proceedings of the AMA Summer Educator’s Conference, Chicago.

4. Exploring the fit of real brands in the Second Life virtual world.;S. J.Barnes;Journal of Marketing Management

5. Developing a typology of affective responses to advertising

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