Affiliation:
1. Concordia University, Canada
Abstract
The technological environment in which software engineering education (SEE) resides and thrives continues to evolve. In this paper, SW4CSE2, a methodology for collaborations in SEE based on the Social Web environment, is proposed. The impact of integrating Social Web technologies, and applications based on these technologies, in collaborative activities that commonly occur in the context of SEE are explored. In particular, teacher–student and student–student collaborations, both inside and outside the classroom, are highlighted. In doing so, the feasibility issues in selection and adoption of technologies/applications are emphasized, and the use of pedagogically-inclined patterns is made. The potential prospects of such an integration, and related concerns, are illustrated by practical examples.
Subject
Computer Science Applications,Education
Reference34 articles.
1. Augar, N., Raitman, R., & Zhou, W. (2004, December 5-8). Teaching and learning online with wikis. In Proceedings of the Annual Conference of Australasian Society for Computers in Learning in Tertiary Education, Perth, Australia.
2. Supporting collaborative learning and problem solving in a constraint-based CSCL environment for UML class diagrams.;N.Baghaei;International Journal of Computer-Supported Collaborative Learning,2007
3. Categorizing pedagogical patterns by teaching activities and pedagogical values.;J.Bennedsen;Computer Science Education,2006
4. Bergin, J. (2006, October 21-23). Active learning and feedback patterns. In Proceedings of the Thirteenth Conference on Pattern Languages of Programs, OR, Portland.
Cited by
1 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献