Basic Programming Concepts as Explained for Preschoolers

Author:

Betelin V.B.1,Kushnirenko A.G.1,Leonov A.G.1,Mashchenko K.A1

Affiliation:

1. Federal Research Center “Scientific Research Institute for System Analysis of the Russian Academy of Sciences,” 36-1 Nakhimovsky Prosp., Moscow 117218, Russian Federation

Abstract

The development of information technologies has formed a socio-economic request to reduce the age at which children can be introduced to programming. After 6 years’ efforts, the authors managed to develop and on a large scale introduce a one-year programming course for preschoolers, which is built on a metaphor of programmed control. During the course development, a set of basic programming concepts was selected and specified to be mastered by preschoolers aged 6+ in the activity-game form. This set of concepts goes back to Seymour Papert's ideas about teaching programming by writing programs that control moving objects using intuitive sets of commands. The main feature of the proposed system of concepts, allow at the initial stage of training to demonstrate and assimilate all the elements of the concept in the real, not in the virtual world. In the picture of the World, which we explain and demonstrate to children, only one function remains at the computer - the execution of the program it has memorized. Everything else happens in the real world. In the real world, an environment is created in which a real robot will move. In the real world, a program is created from tangible objects, which will then be "shown" to the computer so that it stores it in its memory and can then execute it at the command of a human. In the real world, obeying the signals of the computer, the robot performs the work stipulated by the program. This allows you to begin acquaintance with the programming of children from 4 years old, without working individually or collectively with electronic screens, which in today's Russia is prohibited by federal medical authorities in the educational process of children under 5 years old. The course is built on the text-free pictographic programming system PiktoMir developed by Russian Academy of Sciences. The methodological content of the course allows each preschooler to gain experience in the development and debugging of 120-150 simple programs by the end of the course. The final part of the article discusses the authors' plans for the development of a three-year textless programming course, methodologically and instrumentally connected with the primary school programming course.

Publisher

North Atlantic University Union (NAUN)

Reference26 articles.

1. Head of State Duma Education and Science Committee sees it fit to include computer science in the preschool curriculum: Proceedings of the 18th Congress of the United Russia party // TASS, December 8, 2018. URL: https://tass.ru/obschestvo/5888487.

2. Richtel, M. Reading, writing, arithmetic, and lately, coding // New York Times. May 10, 2014. URL: https://www.nytimes.com/2014/05/11/us/reading-writingarithmetic-and-lately-coding.html (accessed August 30, 2021).

3. Matthew Lynch By Marina Umaschi Bers, Coding as a Literacy for the 21st Century Education Week, 2018/01 https://www.edweek.org/education/opinion-coding-as-aliteracy-for-the-21st-century/2018/01 (accessed August 30, 2021).

4. Leonhardt T., Bergner N., Schroeder U., Paving the Way for Computer Science in German Schools, August 2018, Lecture Notes in Computer Science 11011:590-609. DOI: 10.1007/978-3-319-98355-4_34

5. Bers, Marina Umaschi. (2008). Blocks to robots; learning with technology in the early childhood classroom. New York: Teachers College Press. pp. 154. ISBN 978-0- 8077-4848-0.

Cited by 4 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Hybrid Digital Educational Systems as a Propaedeutics of Algorithms and Programming Courses at Universities;Lecture Notes in Networks and Systems;2024

2. ERROR-FREE 2D PICTOGRAMMIC SYNTAX IN A PROGRAMMING LEARNING ENVIRONMENT FOR PRESCHOOL CHILDREN;Доклады Российской академии наук. Математика, информатика, процессы управления;2023-05-01

3. Error-Free 2d Pictogrammic Syntax in a Programming Learning Environment for Preschool Children;Software Engineering Application in Systems Design;2023

4. Problems of Early Learning to Program. How to Bridge the Gap Between Pictographic and Textual Programming Styles;International Journal of Education and Information Technologies;2021-10-22

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3