Effect of virtual reality games on stroke patients’ balance, gait, depression, and interpersonal relationships
Author:
Affiliation:
1. Department of Physical Therapy, Yeungnam University College, Republic of Korea
2. Department of Physical Therapy, College of Rehabilitation Science, Daegu University: 15 Jillyang, Gyeongsan-si, Kyeongbuk 712-714, Republic of Korea
Publisher
Society of Physical Therapy Science
Subject
Physical Therapy, Sports Therapy and Rehabilitation
Link
https://www.jstage.jst.go.jp/article/jpts/27/7/27_2057/_pdf
Reference27 articles.
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2. 2) Thom T, Haase N, Rosamond W, et al. American Heart Association Statistics Committee and Stroke Statistics Subcommittee: Heart disease and stroke statistics—2006 update: a report from the American Heart Association Statistics Committee and Stroke Statistics Subcommittee. Circulation, 2006, 113: e85–e151.
3. 3) Richard LH, Elliot JR, David Y: Rehabilitation in stroke syndromes. In: Braddom RL Eds. Physical medicine and rehabilitation, 3rd ed. Philadelphia: Saunders, 2007.
4. 4) Khandelwal S, Chowdhury A, Regmi S, et al.: Conquering depression. World Health Organization Office for South-East Asia, 2001.
5. 5) Kim WO, Kang HS, Wang MJ, et al.: Relationships among activity of daily living, depression, and quality of Life (QOL) in Patients with Stroke. J East-West Nurs Reseach, 2007, 13: 138–146.
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