Making the virtual historical using primary sources

Author:

Miller Nicole C.ORCID,Kellum Rebecca L.ORCID

Abstract

PurposeThis paper seeks to demonstrate the pedagogical potential of incorporating virtual reality (VR) and primary sources in social studies education. It seeks to highlight how VR can enhance student engagement, foster critical thinking and provide immersive contextualization for historical events. Despite acknowledging challenges, this paper advocates for the purposeful adoption of VR technology in the classroom to enrich the teaching and learning of history.Design/methodology/approachThis paper explores the integration of virtual reality and primary sources in social studies education by providing a detailed lesson plan that could be used as a model for this type of teaching, as well as other resources and opportunities to do so. It highlights the potential of VR to enhance engagement, historical thinking and historical empathy.FindingsIntegrating virtual reality and primary sources can support student engagement, critical thinking and historical empathy. There are also challenges that can be mitigated through careful planning.Practical implicationsThis paper provides teachers with a pedagogical model and resources for integrating VR and primary sources, along with challenges and methods for mitigating those, in their secondary social studies classroom.Originality/valueThis paper offers a unique model for combining virtual reality and primary sources for secondary social studies educators. It provides an example lesson plan exemplifying its application and emphasizing VR’s potential to support teaching and learning.

Publisher

Emerald

Reference55 articles.

1. History educators and the challenge of immersive pasts: a critical review of virtual reality ‘tools’ and history pedagogy;Learning, Media and Technology,2008

2. American Battlefield Trust (2019), “Civil War 1864: a virtual reality experience, full version”, available at: https://www.youtube.com/watch?v=xuVHe-0r-BE (accessed 4 December 2023).

3. Anne Frank House (2023), “The anne frank house in virtual reality”, available at: https://www.annefrank.org/en/about-us/what-we-do/publications/anne-frank-house-virtual-reality/ (accessed 4 December 2023).

4. Digging deeper with primary sources;AMLE Magazine,2014

5. Anti-Defamation League (2001), “Children of the Holocaust: a discussion guide”, available at: https://www.adl.org/resources/lesson-plan/children-holocaust-discussion-guide (accessed 4 December 2023).

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