Video Games, Diversity, and Gender: Audience Impact, Academic Studies, and Parallels Between Brazil and The United States*

Author:

Blanco Beatriz,Stateri Julia,Goulart Lucas

Publisher

Emerald Publishing Limited

Reference23 articles.

1. Alexander, L. (2014). ‘Gamers’ don’t have to be your audience. ‘Gamers’ are over. Retrieved July 9, 2018, from https://www.gamedeveloper.com/business/-gamers-don-t-have-to-be-your-audience-gamers-are-over-

2. Brehm, A. L. (2013). Navigating the feminine in massively multiplayer online games: Gender in World of Warcraft. In Frontiers in Psychology: Bethesda, (Vol. 4). Disponível em. https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3849516/. Acesso em 28 jan. 2016.

3. Caetano, G. (2019). ‘Naquele dia eu estourei’, diz influenciadora que perdeu contrato após denunciar machismo. https://oglobo.globo.com/sociedade/naquele-dia-eu-estourei-diz-influenciadora-que-perdeu-contrato-apos-denunciar-machismo-23763908

4. Carrera, I., & Ciscati, R. (2014). GamerGate e a guerra contra mulheres nos videogames. Retrieved July 6, 2018, from https://epoca.globo.com/vida/noticia/2014/11/bgamergateb-e-guerra-contra-mulheres-nos-videogames.html

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