Motor “laziness” constrains fixation selection in real-world tasks

Author:

Burlingham Charlie S.12ORCID,Sendhilnathan Naveen1ORCID,Komogortsev Oleg13,Murdison T. Scott4ORCID,Proulx Michael J.1ORCID

Affiliation:

1. Reality Labs Research, Meta Platforms Inc., Redmond, WA 98052

2. Department of Psychology, New York University, New York, NY 10003

3. Department of Computer Science, Texas State University, San Marcos, TX 78666

4. Reality Labs, Meta Platforms Inc., Redmond, WA 98052

Abstract

Humans coordinate their eye, head, and body movements to gather information from a dynamic environment while maximizing reward and minimizing biomechanical and energetic costs. However, such natural behavior is not possible in traditional experiments employing head/body restraints and artificial, static stimuli. Therefore, it is unclear to what extent mechanisms of fixation selection discovered in lab studies, such as inhibition-of-return (IOR), influence everyday behavior. To address this gap, participants performed nine real-world tasks, including driving, visually searching for an item, and building a Lego set, while wearing a mobile eye tracker (169 recordings; 26.6 h). Surprisingly, in all tasks, participants most often returned to what they just viewed and saccade latencies were shorter preceding return than forward saccades, i.e., consistent with facilitation, rather than inhibition, of return. We hypothesize that conservation of eye and head motor effort (“laziness”) contributes. Correspondingly, we observed center biases in fixation position and duration relative to the head’s orientation. A model that generates scanpaths by randomly sampling these distributions reproduced all return phenomena we observed, including distinct 3-fixation sequences for forward versus return saccades. After controlling for orbital eccentricity, one task (building a Lego set) showed evidence for IOR. This, along with small discrepancies between model and data, indicates that the brain balances minimization of motor costs with maximization of rewards (e.g., accomplished by IOR and other mechanisms) and that the optimal balance varies according to task demands. Supporting this account, the orbital range of motion used in each task traded off lawfully with fixation duration.

Publisher

Proceedings of the National Academy of Sciences

Cited by 4 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Towards a functional understanding of gaze in goal-directed action;Journal of Neurophysiology;2024-09-01

2. AR-in-VR simulator: A toolbox for rapid augmented reality simulation and user research;ACM Symposium on Applied Perception 2024;2024-08-30

3. GEARS: Generalizable Multi-Purpose Embeddings for Gaze and Hand Data in VR Interactions;Proceedings of the 32nd ACM Conference on User Modeling, Adaptation and Personalization;2024-06-22

4. Real-World Scanpaths Exhibit Long-Term Temporal Dependencies: Considerations for Contextual AI for AR Applications;Proceedings of the 2024 Symposium on Eye Tracking Research and Applications;2024-06-04

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