Difficulty Adjustment Using Player's Performance and Electroencephalographic Data
Author:
Affiliation:
1. Graduate School of Media Science, Tokyo University of Technology
Publisher
Society for Art and Science
Subject
General Medicine
Link
https://www.jstage.jst.go.jp/article/artsci/18/5/18_143/_pdf
Reference35 articles.
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2. [2] Eva Kraaijenbrink, Frank Gils, Quan Cheng,Robert Herk, and Elise Hoven. Balancing skills to optimize fun in interactive board games. In Proceedings of INTERACT '09, pages 301-313. Springer-Verlag Berlin, Heidelberg ©2009, August 2009.
3. [3] Hunick Robin. The case for dynamic difficulty adjustment in games. In Proceedings of ACE '05, pages 429-433. ACM New York, NY, USA ©2005, June 2005.
4. [4] Andrew Rollings and Ernest. Adams. Andrew Rollings and Ernest Adams on Game Design. New Riders, 201 West 103rd Street, Indianapolis, Indiana 46290 An Imprint of Pearson Education, 2003.
5. [5] Nacke Lennart and Lindley Craig A. Flow and immersion in first-person shooters: measuring the player's gameplay experience. In Proceedings of Future Play '08, pages 81-88. ACM New York, NY, USA ©2008, November 2008.
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