When a tree model meets texture baking: an approach for quality-preserving lightweight visualization in virtual 3D scene construction
Author:
Affiliation:
1. School of Resource and Environmental Sciences, Wuhan University, Wuhan, People’s Republic of China
2. Research Institute for Smart Cities, Shenzhen University, Shenzhen, People’s Republic of China
Funder
National Natural Science Foundation of China
Publisher
Informa UK Limited
Subject
General Earth and Planetary Sciences,Computer Science Applications,Software
Link
https://www.tandfonline.com/doi/pdf/10.1080/17538947.2023.2177758
Reference44 articles.
1. Designing and Evaluating a Mesh Simplification Algorithm for Virtual Reality
2. Rendering from compressed textures
3. Mesh simplification for building typification
4. An improved texture-related vertex clustering algorithm for model simplification
5. SUCCESSIVE MAPPINGS: AN APPROACH TO POLYGONAL MESH SIMPLIFICATION WITH GUARANTEED ERROR BOUNDS
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