Digital simulation games in CALL: a research review
Author:
Affiliation:
1. Kyoto University, Kyoto, Japan
Funder
JSPS
Publisher
Informa UK Limited
Subject
Computer Science Applications,Linguistics and Language,Language and Linguistics
Link
https://www.tandfonline.com/doi/pdf/10.1080/09588221.2021.1954954
Reference67 articles.
1. Video Games in the English as a Foreign Language Classroom
2. Sustaining Vocabulary Acquisition through Computer Game: A Case Study
3. From research to research synthesis in CALL
4. Educational games as stand‐alone learning tools and their motivational effect on L 2 vocabulary acquisition and perceived learning gains
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